Don’t Shoot the Puppy ended up sucking down about half an hour of my life today, even though a successful playthrough takes exactly fourteen minutes and ten seconds.
While not the revelation that You Have to Burn the Rope proved to be, Don’t Shoot the Puppy isn’t without its charm.
You’re right in that Don’t Shoot the Puppy had a lot of charm. However, I don’t feeling that the game completely delivered on the premise presented in the early levels. I was hoping for more creative trickery…
I actually don’t consider Don’t Shoot the Puppy a game with a lot of charm, just that the game isn’t entirely lacking it. Within the very narrow confines of what is allowable there are a couple of levels where you can do things that may not have been intended by the programmers, but these are neither particularly interesting nor useful.