Archive for November, 2008

Do not try to top this, because you can’t

Today I bought Wrath of the Lich King, went home, and started installing it. Once the patcher reached ~340 of 389 MB suddenly and without ever having given me a minute of trouble, my hard drive upchucked and died. Gone. The BIOS disavows all knowledge. Finished. Swapping the SATA II cable didn’t do a thing. In the words of John Cleese, it has ceased to be.

I lost an installation of Spore in the process. I think I’ll live.

My only vice in Animal Crossing

Watering the ocean. What if it’s thirsty? You can’t drink salt water…

Shrieking for your art

Today we had a voice recording session for a new game that allows the user to torture a small, hapless anthropomorphic object. Since it calls for many sounds of pain and agony, the designers on the project had two tasks; prepare everyone for the screaming, and solicit contributions of same.

I got pulled in on the session fairly early, after Yaxamie‘s already-legendary improvisations. I did some lackluster yelping on my first turn at the microphone, then stuck around to watch the rest. The office’s answer to Bam Margera (without, perhaps, the self-destructive streak) came in with a strong concept, and it seemed to work well. Others did some screaming and other assorted exclamations of pain ranging from “loud” to “damn loud.” It was interesting to see how the people that were unconnected to the project were the most uninhibited; but near the end of the session the two designers on the project thought they could use more lower-key sounds. I stepped back up to the microphone and gave an uninterrupted thirty seconds of agonized moaning in front of coworkers while trying to not sound as if I was faking. Considering the review I got afterwards, I’m not sure how successful I was.

Carbon have Animal Crossing: City Folk go bye-bye!

I have my copy of Animal Crossing: City Folk sitting beside me, and I have been looking forward to returning to the calm of the village. This title makes most others look histrionic in comparison, and is possessed of a remarkable subtlety that is unjustly overlooked. Being primarily a veteran of RPGs I am well versed in character creation ranging from the pleasurably time-consuming to the impractical; and Animal Crossing: Wild World for the Nintendo DS had a character generation system that was incredibly simple yet stunning in its presentation. For all the charm I found in Animal Crossing it is the character generation that I have most looked forward to seeing in this next game in the series. 

Of course, the day that Animal Crossing: City Folk hit stores another time-consuming project got dropped in my lap.

As they say: when it rains, catch sharks.

Another launch…

After the experience point and cape grab this weekend in Age of Conan I am looking forward to settling back into my village in Animal Crossing: City Folk. The dulcet MIDI tonalities of KK Slider are going to take some getting used to once again, but I can still hope that Nintendo have done us the favour of a cover version of War’s “Low Rider.”

With one you get blogroll

Welcoming to the blogroll we have Norin the tragic speller, lord, and master of imaekgaemz.com; someone I can apparently never post about now, ever.

Our reputation precedes me

Overheard on Vent Saturday night:

“… And I’m Canadian.”

“All right, we need you to join our guild.”

Hallowe’en worked better than expected

Having not wimped out and going through with my original plan for my costume, I got some really good laughs from my coworkers who really seemed to appreciate the joke, and had a surprisingly strong showing at the Hallowe’en office party costume contest. My project for next year is the sexy sex worker.

 

I know I'm weak.

I'm weak