I have my copy of Animal Crossing: City Folk sitting beside me, and I have been looking forward to returning to the calm of the village. This title makes most others look histrionic in comparison, and is possessed of a remarkable subtlety that is unjustly overlooked. Being primarily a veteran of RPGs I am well versed in character creation ranging from the pleasurably time-consuming to the impractical; and Animal Crossing: Wild World for the Nintendo DS had a character generation system that was incredibly simple yet stunning in its presentation. For all the charm I found in Animal Crossing it is the character generation that I have most looked forward to seeing in this next game in the series.
Of course, the day that Animal Crossing: City Folk hit stores another time-consuming project got dropped in my lap.
As they say: when it rains, catch sharks.
I knew there was some reason for the maniacal laughing coming from your desk…
As if “that project” wasn’t time consuming enough? What new thing could you have been saddled with?
It’s a sword-and-sandals thing, norin.
Tonight in AC:CF my big project is gearing up for PvP; i.e., I’m going to buy a shovel.