Shrieking for your art

Today we had a voice recording session for a new game that allows the user to torture a small, hapless anthropomorphic object. Since it calls for many sounds of pain and agony, the designers on the project had two tasks; prepare everyone for the screaming, and solicit contributions of same.

I got pulled in on the session fairly early, after Yaxamie‘s already-legendary improvisations. I did some lackluster yelping on my first turn at the microphone, then stuck around to watch the rest. The office’s answer to Bam Margera (without, perhaps, the self-destructive streak) came in with a strong concept, and it seemed to work well. Others did some screaming and other assorted exclamations of pain ranging from “loud” to “damn loud.” It was interesting to see how the people that were unconnected to the project were the most uninhibited; but near the end of the session the two designers on the project thought they could use more lower-key sounds. I stepped back up to the microphone and gave an uninterrupted thirty seconds of agonized moaning in front of coworkers while trying to not sound as if I was faking. Considering the review I got afterwards, I’m not sure how successful I was.

4 Responses to “Shrieking for your art”


  1. 1 yaxamie November 20, 2008 at 1:53 PM

    Meep! Dah….. GAAAAAAH!!!

    I hads fun.

  2. 2 norin November 20, 2008 at 11:16 PM

    Dammit! You do this AFTER I leave.

  3. 3 carbonoperator November 21, 2008 at 9:30 AM

    Dammit! You leave BEFORE I do this!

  4. 4 thehomestargunner November 25, 2008 at 5:53 AM

    Remember things like this are always better in person.


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